GULNOR is a VR game created in collaboration with Aboodi Taha for one of my courses at university. In this game, the player is a merman exploring the Castle of the Sea King, visiting each mermaid sibling in their chamber and solving a series of puzzles along the way in order to be granted the King's blessing to swim up to the surface.
I created both the music and sound design responding to the aesthetics, mood and quests presented in each chamber. In addition, the sound design aims to enhance the user immersion by using spatial audio and ambisonic techniques.
Implementation: Unity & Wwise